Spell slots are the lifeblood of any spellcaster in Baldur's Gate 3. They determine how many spells you can cast and how powerful those spells can be. Managing your spell slots effectively is essential for success in combat and exploration.
Each spellcasting class in Baldur's Gate 3 has a certain number of spell slots per day. The number of spell slots you have depends on your character's level, class, and subclass.
Spell slots are divided into different levels, from cantrips (which don't require spell slots) to 9th-level spells. The higher the level of the spell, the more powerful it is and the more spell slots it requires.
Spell slots are refreshed after a long rest. This means that you can't cast spells indefinitely. You need to plan your spellcasting carefully and make sure you have enough spell slots for the challenges ahead.
Cantrips are spells that don't require spell slots to cast. They are a great way to conserve your spell slots for more powerful spells. Cantrips can be used an unlimited number of times per day.
Managing your spell slots effectively is key to success in Baldur's Gate 3. Here are a few tips:
In addition to spell management, there are a few other strategies you can use to maximize the effectiveness of your spell slots:
Here are a few additional tips and tricks for maximizing spell slots in Baldur's Gate 3:
Managing your spell slots effectively is essential for success in Baldur's Gate 3. Spell slots determine how many spells you can cast and how powerful those spells can be.
By following the tips and strategies in this guide, you can maximize the effectiveness of your spell slots and become a more powerful spellcaster in Baldur's Gate 3.
Spell slots benefit you in a number of ways, including:
Spell slots are a valuable resource in Baldur's Gate 3. By managing your spell slots effectively, you can become a more powerful spellcaster and overcome any challenge that comes your way.
Class | Level | Spell Slots |
---|---|---|
Bard | 1 | 2 (1/1) |
Bard | 2 | 3 (1/2) |
Bard | 3 | 4 (2/2) |
Bard | 4 | 5 (2/3) |
Bard | 5 | 6 (2/3/1) |
Bard | 6 | 7 (3/4/1) |
Bard | 7 | 8 (3/4/2) |
Bard | 8 | 9 (4/4/2/1) |
Bard | 9 | 10 (4/4/3/1/1) |
Bard | 10 | 11 (4/4/4/2/1) |
Bard | 11 | 12 (4/4/4/3/1) |
Bard | 12 | 13 (4/4/4/4/1) |
Bard | 13 | 14 (4/4/4/4/2) |
Bard | 14 | 15 (4/4/4/4/3) |
Bard | 15 | 16 (4/4/4/4/4) |
Bard | 16 | 17 (4/4/4/4/4/1) |
Bard | 17 | 18 (4/4/4/4/4/2) |
Bard | 18 | 19 (4/4/4/4/4/3) |
Bard | 19 | 20 (4/4/4/4/4/4) |
Bard | 20 | 21 (4/4/4/4/4/4/1) |
Feat | Effect |
---|---|
Spellcasting | Grants two additional spell slots at 1st level. |
Elemental Adept | Increases the damage of spells of a certain element by 1d6. |
War Caster | Grants advantage on concentration checks made to maintain concentration on a spell. |
Lucky | Grants three additional d20s that can be used to reroll ability checks, saving throws, or attack rolls. |
Item | Effect |
---|---|
Rod of the Pact Keeper | Grants one additional 2nd-level spell slot. |
Staff of Power | Grants one additional 3rd-level spell slot. |
Wand of the War Mage | Grants one additional 5th-level spell slot. |
2024-08-01 02:38:21 UTC
2024-08-08 02:55:35 UTC
2024-08-07 02:55:36 UTC
2024-08-25 14:01:07 UTC
2024-08-25 14:01:51 UTC
2024-08-15 08:10:25 UTC
2024-08-12 08:10:05 UTC
2024-08-13 08:10:18 UTC
2024-08-01 02:37:48 UTC
2024-08-05 03:39:51 UTC
2024-08-07 07:18:49 UTC
2024-07-31 03:25:23 UTC
2024-07-31 03:25:37 UTC
2024-07-31 03:25:47 UTC
2024-09-19 14:12:56 UTC
2024-09-22 03:23:59 UTC
2024-09-20 01:46:47 UTC
2024-09-22 17:35:59 UTC
2024-10-20 01:33:06 UTC
2024-10-20 01:33:05 UTC
2024-10-20 01:33:04 UTC
2024-10-20 01:33:02 UTC
2024-10-20 01:32:58 UTC
2024-10-20 01:32:58 UTC